Skeleton

Skeleton

Medium undead
Challenge

STR
0
DEX
2
CON
2
INT
−2
WIS
−1
CHA
−3

13
2d8+4
15
Fort
+3
Ref
+2
Will
−2
Defense note armor scraps
Damage vulnerabilities bludgeoning
Damage immunities poison
Condition immunities bleeding, charmed, diseased, exhausted, frightened, poisoned

Speed 5 m.
Skills
Senses darkvision 10 m.
Languages understands all languages it spoke in life but can’t speak

Maneuvers. The skeleton uses maneuvers (maneuver save Difficulty 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: lunge, spring attack

Actions (1)

Shortsword. Melee Weapon Attack: +3 to hit. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 10/100 m. Hit: 5 (1d6 + 2) piercing damage.

Urbansrd

Maneuvers

As an action, make a melee weapon attack and increase your reach for the attack by 1 meter.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.