Kryx RPGThemesMonsters

Shrieker

Medium plant

STR
−5
DEX
−5
CON
0
INT
−5
WIS
−4
CHA
−5

13
3d8
5
Fort
+0
Ref
−5
Will
−4
Condition immunities blinded, deafened, frightened

Speed 0 m.
Senses blindsight 9 m. (blind beyond this radius)

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Maneuvers. The shrieker uses maneuvers (maneuver save DC 4). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: fearsome beast, spring attack

Actions

Shriek. When bright light or a creature is within 9 meters of the shrieker, it emits a shriek audible within 90 meters of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward

Underdarksrd