False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Maneuvers. The shrieker uses maneuvers (maneuver save DC 4). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Shriek. When bright light or a creature is within 9 meters of the shrieker, it emits a shriek audible within 90 meters of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker’s turns afterward