Kryx RPGThemesMonsters

Shoosuva

Large fiend (demon)
Challenge
8 (3,900 XP)

STR
4
DEX
1
CON
3
INT
−2
WIS
2
CHA
−1

110
13d10+39
14
Soak
1
Fort
+6
Ref
+5
Will
+3
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities charmed, frightened, poisoned

Speed 12 m.
Senses darkvision 18 m.
Languages Abyssal, Gnoll, telepathy 35 m.

Maneuvers. The shoosuva uses maneuvers (maneuver save DC 15). It has 23 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: rampage, spring attack

Actions

Multiattack. The shoosuva makes two attacks: one with its bite and one with its tail stinger.

Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 26 (4d10 + 4) piercing damage.

Tail Stinger. Melee Weapon Attack: +7 to hit, reach 4.5 m., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Fortitude saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Arctic, Forest, Grassland, Hillvgtm