Kryx RPGThemesMonsters
Shadow

Shadow

Medium undead
Challenge
½

STR
−2
DEX
2
CON
1
INT
−2
WIS
0
CHA
−1

16
3d8+3
14
Fort
+2
Ref
+1
Will
−1
Damage vulnerabilities radiant
Damage resistances acid, cold, concussion, fire, lightning; bludgeoning, piercing, and slashing from attacks while in dim light or darkness
Damage immunities necrotic, poison
Condition immunities charmed, burning, diseased, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Speed 8 m.
Skills Insight +0 (11), Perception +0 (11), Stealth +4 (15)
Senses darkvision 10 m.

Amorphous. The shadow can move through a space as narrow as 2 centimeters wide without squeezing.

Maneuvers. The shadow uses maneuvers (maneuver save DC 12). It has 1 stamina die which is a d8 and regains its stamina die when it finishes a short or long rest. It knows the following maneuvers:

1 stamina die: ambush, blind, gag, spring attack, stalking shadow

Shadow Stealth. Once on its turn while in dim light or darkness, the shadow can use Stealth without using an action. Its stealth bonus is also improved to +6.

Spellcasting. The shadow’s spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:

Cantrips (at will): control shadow, gloom

1 mana: blindness/deafness, darkness, pass without trace, shadow jaunt, shadow veil, shadowy reprisal

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 1 m. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength is reduced by 1. The target dies if this reduces its Strength below −5. Otherwise, the reduction lasts until the target finishes a short or long rest.

If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Underdark, Urbansrd

Maneuvers

As an action, you can use Stealth without using an action. Additionally, before the end of your next turn, you can add the stamina die to an attack’s damage (add half if you miss by 4 or less) if you have advantage on the attack roll, or if the creature is within 1 meter of an enemy of the creature that isn’t incapacitated and you don’t have disadvantage on the attack roll.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can make a weapon attack in an attempt to blind a creature by striking a sensitive area. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it is blinded until the end of its next turn.

Enhance

You can increase the damage for each additional stamina die expended. This augment also causes the creature to be blinded for 1 minute/stamina die. At the end of each of its turns, a blinded creature can repeat the saving throw, ending the effect on itself on a success.

1 minute/stamina die

As an action, you can make a melee weapon attack in an attempt to render it unable to speak. Add the stamina die to the attack’s damage (add half if you miss by 4 or less). On a hit, the creature must succeed on a Fortitude saving throw or it can’t speak for the duration.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 4 meters straight toward a creature, you can make a melee weapon attack against it. Add the stamina die to the attack’s damage (add half if you miss by 4 or less).

Enhance

You can increase the damage for each additional stamina die expended.

As a reaction, which you use when an enemy within 5 meters moves away from you, you can move up to half your speed toward the creature’s position. This movement doesn’t provoke opportunity attacks.