- ½ (100 XP)
Amorphous. The shadow can move through a space as narrow as 2.5 centimeters wide without squeezing.
Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its stealth bonus is also improved to +6.
Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
Strength Drain. Melee Weapon Attack: +4 to hit, reach 1.5 m., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target’s Strength is reduced by 1. The target dies if this reduces its Strength below −5. Otherwise, the reduction lasts until the target finishes a short or long rest.
If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.