Shadow DancerMedium humanoid (elf)
Fey Ancestry. The shadow dancer has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Spellcasting. The shadow dancer’s spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has 7 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest. It knows the following spells:
At will: shadow jaunt
Spiked Chain. Melee Weapon Attack: +6 to hit, reach 2 m. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 14 Reflex saving throw or suffer one additional effect of the shadow dancer’s choice:
- The target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and the shadow dancer can’t grapple another target.
- The target is knocked prone.
- The target takes 22 (4d10) necrotic damage.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9