Kryx RPGThemesMonsters

Scout

Medium humanoid (any species)
Challenge
½ (100 XP)

STR
0
DEX
2
CON
1
INT
0
WIS
1
CHA
0

16
3d8+3
14
Fort
+1
Ref
+1
Will
+1
Defense note leather

Speed 9 m.
Senses passive Perception 14
Skills Perception +4, Skulduggery +4, Stealth +5, Wilderness +4
Languages any one language (usually Common)

Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.

Maneuvers. The scout uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bait and switch, distant shot, distract, impaling shot, knockback, precision, ricochet, spring attack, vault

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.

Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdarksrd