ScoutMedium humanoid (any species)
- ½ (100 XP)
Keen Hearing and Sight. The scout has advantage on Perception checks that rely on hearing or sight.
Maneuvers. The scout uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d4 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 6 (1d8 + 2) piercing damage.