- 0 (10 XP)
Maneuvers. The scorpion uses maneuvers (maneuver save DC 9). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Sting. Melee Weapon Attack: +2 to hit, reach 1.5 m., one creature. Hit: 1 piercing damage, and the target must make a DC 9 Fortitude saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.