Kryx RPGThemesMonsters

Scarecrow

Medium construct
Challenge
1 (200 XP)

STR
0
DEX
1
CON
0
INT
0
WIS
0
CHA
1

36
8d8
11
Fort
+0
Ref
+1
Will
+0
Damage vulnerabilities fire
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities charmed, exhausted, frightened, paralyzed, poisoned, unconscious

Speed 9 m.
Senses darkvision 18 m.
Languages understands the languages of its creator but can’t speak

False Appearance. While the scarecrow remains motionless, it is indistinguishable from an ordinary, inanimate scarecrow.

Maneuvers. The scarecrow uses maneuvers (maneuver save DC 11). It has 1 stamina die which is a d8, regains its stamina die when it finishes a short or long rest, and knows the following maneuvers:

1 stamina die: ambush, spring attack

Spellcasting. The scarecrow is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 11, +3 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

At will: fear

Cantrips (at will): frighten

1 mana: command

Actions

Multiattack. The scarecrow makes two claw attacks.

Claw. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 6 (2d4 + 1) slashing damage.

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