Kryx RPGThemesMonsters

Sand Elemental

Large elemental
Challenge
5 (1,800 XP)

STR
3
DEX
4
CON
4
INT
−2
WIS
0
CHA
1

114
12d10+48
16
Soak
1
Fort
+4
Ref
+3
Will
+0
Defense note natural armor
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 12 m., burrow 9 m.
Senses darkvision 18 m., tremorsense 18 m., passive Perception 10
Skills Primal +3
Languages Terran

Maneuvers. The sand elemental uses maneuvers (maneuver save DC 15). It has 7 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: glancing blow, grapple, knockback, spring attack, sturdy stance

Sand Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.

Spellcasting. The sand elemental is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 2 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

Cantrips (at will): dune hammer, mold sand

1 mana: desiccate, locate water, sand body, sand cloud, sandblast, slipsand

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 14 (2d8 + 5) bludgeoning damage.

Deserthomebrew