- 5 (1,800 XP)
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 1.5 meters of it takes 7 (2d6) fire damage.
Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
Maneuvers. The salamander uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
At will: grapple (Tail only)
2 stamina dice: brace
Multiattack. The salamander makes two attacks: one with its spear and one with its tail.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 9 (2d4 + 4) piercing damage, plus 3 (1d6) fire damage.
Tail. Melee Weapon Attack: +7 to hit, reach 3 m. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the salamander uses the grapple maneuver, the target is restrained until the grapple ends. Until this grapple ends, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.