Kryx RPGThemesMonsters

Salamander

Large elemental
Challenge
5 (1,800 XP)

STR
4
DEX
2
CON
2
INT
0
WIS
0
CHA
1

90
12d10+24
15
Soak
1
Fort
+2
Ref
+3
Will
+0
Defense note natural armor
Damage vulnerabilities cold
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities fire

Speed 9 m.
Senses darkvision 18 m.
Languages Ignan

Heated Body. A creature that touches the salamander or hits it with a melee attack while within 1.5 meters of it takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Maneuvers. The salamander uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

At will: grapple (Tail only)

1 stamina die: flesh ripper, knockback, lunge, spring attack

2 stamina dice: brace

Actions

Multiattack. The salamander makes two attacks: one with its spear and one with its tail.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 9 (2d4 + 4) piercing damage, plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +7 to hit, reach 3 m. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the salamander uses the grapple maneuver, the target is restrained until the grapple ends. Until this grapple ends, the salamander can automatically hit the target with its tail, and the salamander can’t make tail attacks against other targets.

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