Kryx RPGThemesMonsters

Sahuagin

Medium humanoid (sahuagin)
Challenge
½ (100 XP)

STR
1
DEX
0
CON
1
INT
1
WIS
1
CHA
−1

22
4d8+4
12
Soak
1
Fort
+1
Ref
+1
Will
+1
Defense note natural armor

Speed 9 m., swim 12 m.
Senses darkvision 35 m., passive Perception 14
Skills Perception +4
Languages Sahuagin

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Maneuvers. The sahuagin uses maneuvers (maneuver save DC 11). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, blood in the water, spring attack

Shark Telepathy. The sahuagin can magically command any shark within 35 meters of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) slashing damage.

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Coastal, Underwatersrd