Kryx RPGThemesMonsters

Sahuagin Priestess

Medium humanoid (sahuagin)
Challenge
2 (450 XP)

STR
1
DEX
0
CON
1
INT
1
WIS
2
CHA
1

33
6d8+6
12
Soak
1
Fort
+1
Ref
+1
Will
+1
Defense note natural armor

Speed 9 m., swim 12 m.
Senses darkvision 35 m., passive Perception 15
Skills Divinity +4, Perception +5
Languages Sahuagin

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Maneuvers. The sahuagin priestess uses maneuvers (maneuver save DC 11). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, blood in the water, spring attack

Shark Telepathy. The sahuagin can magically command any shark within 35 meters of it, using a limited telepathy.

Spellcasting. The sahuagin is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has 8 mana, a mana limit of 2, regains its mana when it finishes a short or long rest, and knows the following spells:

Cantrips (at will): guidance, thaumaturgy

1 mana: bless, comprehend languages, detect magic, guiding bolt, spiritual weapon (trident)

2 mana: hold creature, mass heal

Actions

Multiattack. The sahuagin makes two melee attacks: one with her bite and one with her claws.

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) slashing damage.

Coastal, Underwatermm