Kryx RPGThemesMonsters

Sahuagin Baron

Large humanoid (sahuagin)
Challenge
5 (1,800 XP)

STR
4
DEX
2
CON
3
INT
2
WIS
1
CHA
3

76
9d10+27
16
Fort
+6
Ref
+6
Will
+4
Defense note chain hauberk

Speed 9 m., swim 15 m.
Senses darkvision 35 m., passive Perception 15
Skills Perception +5
Languages Sahuagin

Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Maneuvers. The sahuagin baron uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, blood in the water, spring attack

Shark Telepathy. The sahuagin can magically command any shark within 35 meters of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes three attacks: one with its bite and two with its claws, trident, or dagger.

Bite. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) slashing damage.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 9/35 m. Hit: 13 (2d8 + 4) piercing damage, or 15 (2d10 + 4) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 9 (2d4 + 4) piercing damage.

Coastal, Underwatermm