Kryx RPGThemesMonsters

Sacred Statue

Large construct
Challenge
12 (8,400 XP)

STR
4
DEX
−1
CON
4
INT
2
WIS
4
CHA
3

95
10d10+40
19
Soak
3
Fort
+4
Ref
+1
Will
+7
Defense note natural armor
Damage resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities cold, necrotic, poison
Condition immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned

Speed 7.5 m.
Senses darkvision 18 m.
Languages the languages the eidolon knew in life

False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.

Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0 health, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 1.5 meters of the statue.

Inert. When not inhabited by an eidolon, the statue is an object.

Maneuvers. The sacred statue uses maneuvers (maneuver save DC 16). It has 34 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bonecrush, debilitating crush, disorient, glancing blow, hammer through, hammering blow, knockback, spring attack

2 stamina dice: tremoring strike

Actions

Multiattack. The statue makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 43 (6d12 + 4) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 18/75 m. Hit: 37 (6d10 + 4) bludgeoning damage.

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