Sacred StatueLarge construct
- 12 (8,400 XP)
False Appearance. While the statue remains motionless, it is indistinguishable from a normal statue.
Ghostly Inhabitant. The eidolon that enters the sacred statue remains inside it until the statue drops to 0 health, the eidolon uses a bonus action to move out of the statue, or the eidolon is turned or forced out by an effect such as the dispel evil and good spell. When the eidolon leaves the statue, it appears in an unoccupied space within 1.5 meters of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Maneuvers. The sacred statue uses maneuvers (maneuver save DC 16). It has 34 stamina dice which are d8s, a dice limit of 4, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: tremoring strike
Multiattack. The statue makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 3 m. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 18/75 m. Hit: 37 (6d10 + 4) bludgeoning damage.