Kryx RPGThemesMonsters

Rust Monster

Medium monstrosity
Challenge
½ (100 XP)

STR
1
DEX
1
CON
1
INT
−4
WIS
1
CHA
−2

27
5d8+5
14
Soak
1
Fort
+1
Ref
+1
Will
−1
Defense note natural armor

Speed 12 m.
Senses darkvision 18 m.

Iron Scent. The rust monster can pinpoint, by scent, the location of ferrous metal within 9 meters of it.

Rust Metal. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Non magical ammunition made of metal that hits the rust monster is destroyed after dealing damage.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 5 (1d8 + 1) piercing damage.

Antennae. The rust monster corrodes a nonmagical ferrous metal object it can see within 1.5 meters of it. If the object isn’t being worn or carried, the touch destroys a 30-centimeters cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Reflex saving throw to avoid the rust monster’s touch.

If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative −1 penalty to the Defense it offers. Armor reduced to a Defense of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.

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