Kryx RPGThemesMonsters

Reef Shark

Medium beast
Challenge
½ (100 XP)

STR
2
DEX
1
CON
1
INT
−5
WIS
0
CHA
−3

22
4d8+4
12
Fort
+1
Ref
+1
Will
−2
Defense note natural armor

Speed 0 m., swim 12 m.
Senses blindsight 9 m., passive Perception 12
Skills Perception +2

Maneuvers. The reef shark uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, blood in the water, fearsome beast, flesh ripper, spring attack, sprint

Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark’s allies is within 1.5 meters of the creature and the ally isn’t incapacitated.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 6 (1d8 + 2) piercing damage.

Underwatersrd