Kryx RPGThemesMonsters

Red Slaad

Large aberration
5 (1,800 XP)


Defense note natural armor
Damage resistances acid, cold, concussion, fire, lightning

Speed 9 m.
Senses darkvision 18 m., passive Perception 11
Skills Perception +1
Languages Slaad, telepathy 18 m.

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects

Maneuvers. The red slaad uses maneuvers (maneuver save DC 14). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: ambush, fearsome beast, flesh ripper (Claw only), fountain of blood, rampage, spring attack, swipe (Claw only), trip

2 stamina dice: tear tendon

Regeneration. The slaad regains 10 health at the start of its turn if it has at least 1 health.

Variant: Control Gem. Implanted in the slaad’s brain is a magic control gem. The slaad must obey whoever possesses the gem and is immune to being charmed while so controlled.

Certain spells can be used to acquire the gem. If the slaad fails its saving throw against imprisonment, the spell can transfer the gem to the spellcaster’s open hand, instead of imprisoning the slaad. A wish spell, if cast in the slaad’s presence, can be worded to acquire the gem.

A greater restoration spell cast on the slaad destroys the gem without harming the slaad.

Someone who is proficient in Medicine can remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Medicine check. Each failed attempt deals 22 (4d10) psychic damage to the slaad.


Multiattack. The slaad makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (2d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Fortitude saving throw or be infected with a disease — a minuscule slaad egg.

A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth, the host starts to feel unwell, its speed is halved, and it has disadvantage on attack rolls, ability checks, and saving throws. At birth, the tadpole chews its way through vital organs and out of the host’s chest in 1 round, killing the host in the process.

If the disease is cured before the tadpole’s emergence, the unborn slaad is disintegrated.