Kryx RPGThemesMonsters

Rakshasa

Medium fiend
Challenge
13 (10,000 XP)

STR
2
DEX
3
CON
4
INT
1
WIS
3
CHA
5

110
13d8+52
16
Soak
1
Fort
+4
Ref
+2
Will
+4
Defense note natural armor
Damage vulnerabilities piercing from magic weapons wielded by good creatures
Damage immunities bludgeoning, piercing, and slashing from nonmagical attacks

Speed 12 m.
Senses darkvision 18 m., passive Perception 13
Skills Deception +10, Insight +8
Languages Common, Infernal

Dashing Strike. If the rakshasa uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The rakshasa’s innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells:

At will: detect thoughts, disguise, minor illusion, minor telekinesis

3/day each: charm creature, detect magic, image (augmented to major image), invisibility, suggestion

1/day each: levitate (augmented to fly), mind control, plane shift, seeing (augmented to true seeing)

Limited Magic Immunity. The rakshasa can’t be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects.

Actions

Multiattack. The rakshasa makes two claw attacks

Claw. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target’s thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.

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