- 1 (200 XP)
Blurred Movement. Attack rolls against the quickling have disadvantage unless the quickling is incapacitated or restrained.
Evasion. If the quickling is subjected to an effect that allows it to make a Reflex saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Maneuvers. The quickling uses maneuvers (maneuver save DC 16). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Multiattack. The quickling makes three dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 8 (1d4 + 6) piercing damage.