Kryx RPGThemesMonsters

Quaggoth Thonot

Medium humanoid (quaggoth)
Challenge
3 (700 XP)

STR
3
DEX
1
CON
3
INT
−2
WIS
1
CHA
−2

45
6d8+18
13
Soak
1
Fort
+3
Ref
+2
Will
−1
Defense note natural armor
Damage immunities poison
Condition immunities poisoned

Speed 9 m., climb 9 m.
Senses darkvision 35 m., passive Perception 11
Skills Athletics +5, Brawn +5, Psionics +0
Languages Undercommon

Dashing Strike. If the quaggoth thonot uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting (Psionics). The quaggoth’s innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells:

At will: feather fall, minor telekinesis

1/day each: enlarge/reduce, heal, heat metal, mirror image

Wounded Fury. While it has 10 health or less, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack. The quaggoth makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) slashing damage.

Underdarkmm