Kryx RPGThemesMonsters

Priest

Medium humanoid (any species)
Challenge
8 (3,900 XP)

STR
0
DEX
2
CON
2
INT
1
WIS
4
CHA
2

117
18d8+36
16
Fort
+2
Ref
+4
Will
+6

Speed 9 m.
Senses passive Perception 14
Skills Divinity +8, Medicine +8, Persuasion +5
Languages any two languages

Armor of Faith. The Defense of the priest includes its Wisdom bonus.

Focused Concentration (Recharges after a Short or Long Rest). If the priest fails a Fortitude saving throw to maintain its concentration on a spell, it can use its reaction to reroll the saving throw.

Once you use this feature, you must finish a long rest before you can use it again.

Quickened Cantrips. When the priest casts a 1 mana spell as an action, it can cast a cantrip as a bonus action.

Spellcasting. The priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has 15 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): bind wounds, guidance, resistance, sacred flame, spare the dying, thaumaturgy

1 mana: aid, bless, ceremony, comprehend languages, conviction, daybreak weapon, deny death, destructive wave, detect evil and good, find steed, heal, protection from death, protection from evil and good, purify food and drink, sacred shield, sanctuary, shield of faith, spiritual weapon

2 mana: absorb pain, angelic wings, archon’s trumpet, beacon of hope, commune, create food and water, death ward, flame strike, gentle repose, guardian of faith, hallow, holy circle, mass heal, remove curse, restoration, revivify, summon celestial

3 mana: aura of purity, dispel evil and good, divine word, resurrection, searing vengeance, temple of the gods

Actions

Mace. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

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