Plesiosaurus

Plesiosaurus

Large animal
Challenge

STR
4
DEX
2
CON
3
INT
−4
WIS
1
CHA
−3

68
8d10+24
15
Fort
+4
Ref
+4
Will
−1
Defense note natural armor

Speed 4 m., swim 8 m.
Skills Perception +2 (13), Stealth +3 (14)

Hold Breath. The plesiosaurus can hold its breath for 1 hour.

Maneuvers. The plesiosaurus uses maneuvers (maneuver save Difficulty 14). It has 5 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest, and regains half its total stamina dice when it finishes a short rest. It knows the following maneuvers:

1 stamina die: charge, spring attack, sprint

Actions (1)

Bite. Melee Weapon Attack: +5 to hit, reach 2 m. Hit: 14 (3d6 + 4) piercing damage.

Coastal, Underwatersrd

Maneuvers

As an action, make a melee weapon attack against a creature after you move at least 3 meters straight toward it.

On a hit, add the stamina die to the attack’s damage and if the creature is your size or smaller, the creature must succeed on a Reflex saving throw or you can push it 2 meters away from you and knock it prone.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage, target a creature of a larger size, and push the creature an additional 1 meter for each additional stamina die expended.

As an action, you can use the Dash action. If you move at least 3 meters straight toward a creature, you can make a melee weapon attack against it.

On a hit, add the stamina die to the attack’s damage.

On a critical hit, add twice as much damage.

On a miss by 4 or less, add half as much damage.

Enhance

You can increase the damage for each additional stamina die expended.

As an action, you can use the Dash action twice. You also have advantage on Athletics checks to jump.