- 16 (15,000 XP)
Angelic Weapons. The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Maneuvers. The planetar uses maneuvers (maneuver save DC 20). It has 23 stamina dice which are d8s, a dice limit of 5, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
2 stamina dice: swift strike
Spellcasting. The planetar is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). It has 8 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
1 mana: aid, bless, blinding light, ceremony, comprehend languages, continual flame, conviction, corona of light, daybreak weapon, daylight, deny death, destructive wave, faerie fire, find steed, guiding bolt, heal, protection from death, protection from evil and good, protection from the light, purify food and drink, radiant rebuke, sacred shield, sanctuary, shield of faith, spiritual weapon, sunbeam, warding flare
2 mana: absorb pain, angelic wings, archon’s trumpet, beacon of hope, blade barrier, burst with light, chains of light, commune, create food and water, death ward, flame strike, gentle repose, guardian of faith, hallow, holy circle, insect plague, mass heal, moonbeam, remove curse, restoration, revivify, summon celestial, sunburst, wall of light
1/day: control weather
Multiattack. The planetar makes two attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 1.5 m. Hit: 20 (2d12 + 7) slashing damage, plus 22 (5d8) radiant damage.
Shortsword. Melee Weapon Attack: +12 to hit, reach 1.5 m. Hit: 14 (2d6 + 7) piercing damage, plus 22 (5d8) radiant damage.