- 2 (450 XP)
Axiomatic Mind. The pentadrone can’t be compelled to act in a manner contrary to its nature or its instructions.
Disintegration. If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
Maneuvers. The pentadrone uses maneuvers (maneuver save DC 12). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Multiattack. The pentadrone makes five arm attacks.
Arm. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) bludgeoning damage.
Paralysis Gas (Recharge 5–6). The pentadrone exhales a 9-meters cone of gas. Each creature in that area must succeed on a DC 11 Fortitude saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.