- ¼ (50 XP)
Keen Smell. The panther has advantage on Perception checks that rely on smell.
Maneuvers. The panther uses maneuvers (maneuver save DC 12). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:
Bite. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage.