PaladinMedium humanoid (any species)
- 8 (3,900 XP)
Aura of Protection. While the paladin isn’t incapacitated, it and each friendly creature within 9 meters of it who can see or hear it gains a +2 bonus to saving throws.
Divine Smite. When the paladin hits with a weapon, it deals an extra 5 (1d10) radiant damage (included in the attack).
Maneuvers. The paladin uses maneuvers (maneuver save DC 15). It has 11 stamina dice which are d8s, a dice limit of 3, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Spellcasting. The paladin is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has 4 mana, a mana limit of 2, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:
1 mana: aid, bless, ceremony, comprehend languages, conviction, daybreak weapon, deny death, destructive wave, detect evil and good, find steed, heal, protection from death, protection from evil and good, purify food and drink, sacred shield, sanctuary, shield of faith, spiritual weapon
2 mana: absorb pain, angelic wings, archon’s trumpet, beacon of hope, commune, create food and water, death ward, flame strike, gentle repose, guardian of faith, hallow, holy circle, mass heal, remove curse, restoration, revivify, summon celestial
Multiattack. The paladin makes two weapon attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 5 (1d10) radiant damage.
Shortsword. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 7 (1d6 + 4) piercing damage, plus 5 (1d10) radiant damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 18/90 m. Hit: 3 (1d6) piercing damage, plus 5 (1d10) radiant damage.