Kryx RPGThemesMonsters

Otyugh

Large aberration
Challenge
5 (1,800 XP)

STR
3
DEX
0
CON
4
INT
−2
WIS
1
CHA
−2

114
12d10+48
14
Soak
1
Fort
+7
Ref
+1
Will
−1
Defense note natural armor

Speed 9 m.
Senses darkvision 35 m.
Languages Otyugh

Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 35 meters of it that can understand a language. This form of telepathy doesn’t allow the receiving creature to telepathically respond.

Maneuvers. The otyugh uses maneuvers (maneuver save DC 14). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

At will: grapple (Tentacle only)

1 stamina die: ambush, disorient, fearsome beast, fountain of blood, hammer through, knockback, spring attack, sturdy stance

2 stamina dice: fling

Actions

Multiattack. The otyugh makes three attacks: one with its bite and two with its tentacles.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it must succeed on a DC 15 Fortitude saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its maximum health by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its maximum health to 0. This reduction to the target’s maximum health lasts until the disease is cured.

Tentacle. Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 7 (1d8 + 3) bludgeoning damage plus 4 (1d8) piercing damage. If the otyugh uses the grapple maneuver, the target is restrained until the grapple ends. The otyugh has two tentacles, each of which can grapple one target.

Tentacle Slam. The otyugh slams creatures grappled by it into each other or a solid surface. Each creature must succeed on a DC 14 Fortitude saving throw or take 10 (2d6 + 3) bludgeoning damage and be stunned until the end of the otyugh’s next turn. On a successful save, the target takes half the bludgeoning damage and isn’t stunned.

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