Kryx RPGThemesMonsters

Orog

Medium humanoid (orc)
Challenge
2 (450 XP)

STR
4
DEX
1
CON
4
INT
1
WIS
0
CHA
1

42
5d8+20
18
Soak
1
Fort
+4
Ref
+2
Will
+1
Defense note plate

Speed 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Coercion +4, Wilderness +2
Languages Common, Orc

Maneuvers. The orog uses maneuvers (maneuver save DC 14). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hamstring, knockback, slice through, spring attack, whirling blade

Bonus Actions

Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The orog makes two attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 10 (1d12 + 4) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 9/35 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.

Arctic, Forest, Grassland, Hill, Mountain, Underdarkmm