Kryx RPGThemesMonsters

Orc

Medium humanoid (orc)
Challenge
½ (100 XP)

STR
3
DEX
1
CON
3
INT
−2
WIS
0
CHA
0

15
2d8+6
14
Fort
+3
Ref
+2
Will
+0
Defense note hide

Speed 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Coercion +2
Languages Common, Orc

Maneuvers. The orc uses maneuvers (maneuver save DC 13). It has 2 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hamstring, knockback, slice through, spring attack, whirling blade

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 9 (1d12 + 3) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 9/35 m. Hit: 7 (1d8 + 3) piercing damage, or 8 (1d10 + 3) piercing damage if used with two hands to make a melee attack.

Arctic, Forest, Grassland, Hill, Mountain, Swamp, Underdarksrd