Kryx RPGThemesMonsters

Orc War Chief

Medium humanoid (orc)
Challenge
4 (1,100 XP)

STR
4
DEX
1
CON
4
INT
0
WIS
0
CHA
3

93
11d8+44
16
Soak
1
Fort
+6
Ref
+4
Will
+3
Defense note chain mail

Speed 9 m.
Senses darkvision 18 m., passive Perception 10
Skills Coercion +5
Languages Common, Orc

Gruumsh’s Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).

Maneuvers. The orc war chief uses maneuvers (maneuver save DC 14). It has 11 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: disorient, glancing blow, hamstring, knockback, slice through, spring attack, whirling blade

Bonus Actions

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The orc makes two attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.

Longspear. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 9/35 m. Hit: 13 (2d8 + 4) piercing damage, or 14 (1d10 + 4 plus 1d8) piercing damage if used with two hands to make a melee attack.

Battle Cry (1/long rest). Each creature of the war chief’s choice that is within 9 meters of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief’s next turn. The war chief can then make one attack as a bonus action.

Arctic, Forest, Grassland, Hill, Mountain, Swamp, Underdarkmm