Kryx RPGThemesMonsters

Orc Red Fang of Shargaas

Medium humanoid (orc)
Challenge
3 (700 XP)

STR
0
DEX
3
CON
2
INT
−1
WIS
0
CHA
−1

52
8d8+16
15
Fort
+2
Ref
+1
Will
+0
Defense note leather

Speed 9 m.
Senses darkvision 18 m., passive Perception 12
Skills Coercion +1, Perception +2, Skulduggery +5, Stealth +5, Streetwise +1
Languages Common, Orc

Cunning Action. On each of its turns, the orc can take an additional action. This action can only be used to make a Skulduggery or Stealth check or take the Disengage, Hide, or Use an Object action.

Alternatively, as a bonus action, you can take the Dash action.

Dashing Strike. If the orc red fang of shargaas uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Hand of Shargaas. The orc deals an 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas’s Sight. Magical darkness doesn’t impede the orc’s darkvision.

Slayer. In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn’t taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack. The orc makes two scimitar or dagger attacks.

Scimitar. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 13 (3d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest). The orc casts darkness without any components. Wisdom is its spellcasting ability.

Forest, Hill, Mountain, Underdark, Urbanvgtm