Orc Nurtured One of YurtrusMedium humanoid (orc)
- ½ (100 XP)
Corrupted Carrier. When the orc is reduced to 0 health, it explodes, and any creature within 3 meters of it must make a DC 13 Fortitude saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn’t poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can’t regain health.
Nurtured One of Yurtrus. The orc has advantage on saving throws against poison and disease.
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Claws. Melee Weapon Attack: +4 to hit, reach 1.5 m. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.
Corrupted Vengeance. The orc reduces itself to 0 health, triggering its Corrupted Carrier trait.