Orc Blade of IlnevalMedium humanoid (orc)
Blood Fury (Recharges after a Short or Long Rest). On its turn, the orc can unleash the orcish fury coursing through its veins. Once on each of its turns while seething with fury, it can add its proficiency bonus to the damage when it damages a creature with an attack or a spell that targets only one creature.
Its fury lasts for 1 minute or until it is unconscious or dies.
Foe Smiter of Ilneval. A weapon wielded by the orc deals one extra die of its damage (included in the attack).
Relentless Endurance (Recharges after a Short or Long Rest). If the orc is reduced to 0 health but not killed outright, it can drop to 1 health instead.
Longsword. Melee Weapon Attack: +5 to hit, reach 1 m. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used with two hands.
Longspear. Melee or Ranged Weapon Attack: +5 to hit, reach 1 m. or range 5/20 m. Hit: 12 (2d8 + 3) piercing damage, or 14 (2d10 + 3) piercing damage if used with two hands to make a melee attack.
Ilneval’s Command (Recharges 4–6). Up to three allied orcs within 20 meters of this orc that can hear it can use their reactions to each make one weapon attack.
No concoctions, maneuvers, or spells
All monsters in this system should have maneuvers or spells. You should add some maneuvers or spells to this monster. If you do so, please make a suggestion on github so I can finish adding maneuvers and spells to all monsters via https://github.com/mlenser/kryx-rpg-issues/issues/9