OinolothMedium fiend (yugoloth)
- 12 (8,400 XP)
Dashing Strike. If the oinoloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Innate Spellcasting. The oinoloth’s innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells:
Magic Resistance. The oinoloth has advantage on saving throws against spells and other magical effects.
Magic Weapons. The oinoloth’s weapon attacks are magical.
Bringer of Plagues (Recharge 5–6). As a bonus action, the oinoloth blights the area within 9 meters of it. The blight lasts for 24 hours. While blighted, all normal plants in the area wither and die, and the amount of health restored by a spell to a creature in that area is halved.
Furthermore, when a creature moves into the blighted area or starts its turn there, that creature must make a DC 16 Fortitude saving throw. On a successful save, the creature is immune to the oinoloth’s Bringer of Plagues for the next 24 hours. On a failed save, the creature takes 14 (4d6) necrotic damage and is poisoned.
The poisoned creature can’t regain health. After every 24 hours that elapse, the poisoned creature can repeat the saving throw. On a failed save, the creature’s maximum health is reduced by 5 (1d10). This reduction lasts until the poison ends, and the target dies if its maximum health is reduced to 0. The poison ends after the creature successfully saves against it three times.
Multiattack. The oinoloth uses its Transfixing Gaze and makes two claw attacks.
Claw. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 14 (3d6 + 4) slashing damage plus 22 (4d10) necrotic damage.
Corrupted Healing (Recharge 6). The oinoloth touches one willing creature within 1.5 meters of it. The target regains all its health. In addition, the oinoloth can end one disease on the target or remove one of the following conditions from it: blinded, deafened, paralyzed, or poisoned. The target then becomes exhausted 1, and its maximum health is reduced by 7 (2d6). This reduction can be removed only by a wish spell or by casting greater restoration on the target three times within the same hour. The target dies if its maximum health is reduced to 0.
Teleport. The oinoloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.
Transfixing Gaze. The oinoloth targets one creature it can see within 9 meters of it. The target must succeed on a DC 16 Will saving throw against this magic or be charmed until the end of the oinoloth’s next turn. While charmed in this way, the target is restrained. If the target’s saving throw is successful, the target is immune to the oinoloth’s gaze for the next 24 hours.