Kryx RPGThemesMonsters

Ogre

Large giant
Challenge
2 (450 XP)

STR
4
DEX
−1
CON
3
INT
−3
WIS
−2
CHA
−2

59
7d10+21
12
Fort
+3
Ref
+1
Will
−2
Defense note hide

Speed 12 m.
Senses darkvision 18 m.
Languages Common, Jotun

Maneuvers. The ogre uses maneuvers (maneuver save DC 14). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: debilitating crush, disorient, glancing blow, hammer spin, hammer through, hammering blow, knockback, spring attack

Actions

Greatclub. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdarksrd