- 2 (450 XP)
Maneuvers. The ogre uses maneuvers (maneuver save DC 14). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Greatclub. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 13 (2d8 + 4) bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.