Kryx RPGThemesMonsters

Ogre Howdah

Large giant
Challenge
2 (450 XP)

STR
4
DEX
−1
CON
3
INT
−3
WIS
−2
CHA
−2

59
7d10+21
15
Fort
+3
Ref
+1
Will
−2
Defense note chain hauberk, shield

Speed 12 m.
Senses darkvision 18 m.
Languages Common, Jotun

Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 1.5 meters of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 1.5 meters of the ogre.

Maneuvers. The ogre howdah uses maneuvers (maneuver save DC 14). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: block blow, debilitating crush, disorient, glancing blow, hammer spin, hammer through, hammering blow, knockback, shield bash, spring attack

Actions

Mace. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands.

Club. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) bludgeoning damage.

Grassland, Hillmtof