Ogre HowdahLarge giant
- 2 (450 XP)
Howdah. The ogre carries a compact fort on its back. Up to four Small creatures can ride in the fort without squeezing. To make a melee attack against a target within 1.5 meters of the ogre, they must use spears or weapons with reach. Creatures in the fort have three-quarters cover against attacks and effects from outside it. If the ogre dies, creatures in the fort are placed in unoccupied spaces within 1.5 meters of the ogre.
Maneuvers. The ogre howdah uses maneuvers (maneuver save DC 14). It has 7 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:
Mace. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands.
Club. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) bludgeoning damage.