Kryx RPGThemesMonsters

Ogre Chain Brute

Large giant
Challenge
3 (700 XP)

STR
4
DEX
−1
CON
3
INT
−3
WIS
−2
CHA
−2

59
7d10+21
12
Fort
+3
Ref
+1
Will
−2
Defense note hide

Speed 12 m.
Senses darkvision 18 m.
Languages Common, Jotun

Maneuvers. The ogre chain brute uses maneuvers (maneuver save DC 14). It has 9 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

At will: grapple (Spiked Chain only)

1 stamina die: debilitating crush, disorient (Spiked Chain only), glancing blow, hammer spin, hammer through, hammering blow, knockback, spring attack

Actions

Fist. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) bludgeoning damage.

Spiked Chain. Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 11 (2d6 + 4) piercing damage. If the ogre uses the grapple maneuver, the target is restrained until the grapple ends, and the ogre can’t use the spiked chain against another target.

Chain Sweep. The ogre swings its chain, and every creature within 3 meters of it must make a DC 14 Reflex saving throw. On a failed saving throw, a creature takes 8 (1d8 + 4) bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn’t knocked prone.

Chain Smash (Recharge 6). Melee Weapon Attack: +6 to hit, reach 3 m. Hit: 13 (2d8 + 4) bludgeoning damage, and the target must make a DC 14 Fortitude saving throw. On a failure the target is unconscious for 1 minute. The unconscious target repeats the saving throw if it takes damage and at the end of each of its turns, ending the effect on itself on a success.

Grassland, Hill, Mountainmtof