Kryx RPGThemesMonsters

Oaken Bolter

Medium construct
Challenge
5 (1,800 XP)

STR
1
DEX
4
CON
2
INT
−4
WIS
0
CHA
−5

58
9d8+18
16
Soak
1
Fort
+2
Ref
+2
Will
−2
Defense note natural armor
Damage immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Condition immunities charmed, exhausted, frightened, paralyzed, petrified, poisoned

Speed 9 m.
Senses darkvision 18 m.
Languages understands one language of its creator but can’t speak

Magic Resistance. The oaken bolter has advantage on saving throws against spells and other magical effects.

Maneuvers. The oaken bolter uses maneuvers (maneuver save DC 15). It has 14 stamina dice which are d8s, a dice limit of 2, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice when it finishes a short rest, and knows the following maneuvers:

At will: grapple (Lancing Bolt only)

1 stamina die: distant shot, impaling shot, knockback, precision, ricochet, spring attack

2 stamina dice: entangling shot, snap shot

Actions

Multiattack. The oaken bolter makes two lancing bolt attacks or one lancing bolt attack and one harpoon attack.

Lancing Bolt. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 35/185 m. Hit: 15 (2d10 + 4) piercing damage. If the crocodile uses the grapple maneuver, a creature’s speed isn’t reduced, but it can move only in directions that bring it closer to the oaken bolter. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. As a bonus action, the oaken bolter can pull a creature grappled by it 6 meters closer. The oaken bolter can grapple only one creature at a time.

Explosive Bolt (Recharge 5–6). The oaken bolter launches an explosive charge at a point within 35 meters. Each creature within 6 meters of that point must make a DC 15 Reflex saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.

Forest, Grassland, Hill, Mountainmtof