- 3 (700 XP)
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.
Spellcasting. The neogi is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has 3 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Spider Climb. The neogi can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The neogi makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 6 (1d6 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Fortitude saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 8 (2d4 + 3) slashing damage.
Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 9 meters of it. The target must succeed on a DC 14 Will saving throw or be magically charmed by the neogi for 1 day, or until the neogi dies or is more than 1.6 kilometers from the target. The charmed target obeys the neogi’s commands and can’t take reactions, and the neogi and the target can communicate telepathically with each other at a distance of up to 1.6 kilometers. Whenever the charmed target takes damage, it can repeat the saving throw, ending the effect on itself on a success.