Neogi HatchlingTiny aberration
- ⅛ (25 XP)
Mental Fortitude. The hatchling has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.
Spellcasting. The neogi hatchling is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:
Spider Climb. The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Fortitude saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.