Kryx RPGThemesMonsters

Neogi Hatchling

Tiny aberration
Challenge
(25 XP)

STR
−4
DEX
1
CON
0
INT
−2
WIS
0
CHA
−1

7
3d4
11
Fort
+0
Ref
−1
Will
−1

Speed 6 m., climb 6 m.
Senses darkvision 18 m.

Mental Fortitude. The hatchling has advantage on saving throws against being charmed or frightened, and magic can’t put the hatchling to sleep.

Spellcasting. The neogi hatchling is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 9, +1 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): charm, minor illusion, vicious mockery

1 mana: darkness, friends, invisibility, teleport

Spider Climb. The hatchling can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 1.5 m. Hit: 3 (1d4 + 1) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 10 Fortitude saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Hill, Underdarkvgtm