NagpaMedium humanoid (nagpa)
- 17 (18,000 XP)
Spellcasting. The nagpa is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). A nagpa has 21 mana, a mana limit of 4, regains its mana when it finishes a short or long rest, and knows the following spells:
4 mana: feeblemind
Corruption. As a bonus action, the nagpa targets one creature it can see within 25 meters of it. The target must make a DC 20 Will saving throw. An evil creature makes the save with disadvantage. On a failed save, the target is charmed by the nagpa until the start of the nagpa’s next turn. On a successful save, the target becomes immune to the nagpa’s Corruption for the next 24 hours.
Paralysis (Recharge 6). As a bonus action, the nagpa forces each creature within 9 meters of it to succeed on a DC 20 Will saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead and constructs are immune to this effect.
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 8 (2d8 − 1) bludgeoning damage.