Kryx RPGThemesMonsters

Nabassu

Medium fiend (demon)
Challenge
15 (13,000 XP)

STR
6
DEX
2
CON
5
INT
2
WIS
2
CHA
3

190
20d8+100
18
Soak
2
Fort
+5
Ref
+9
Will
+3
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities poisoned

Speed 12 m., fly 18 m.
Senses darkvision 18 m., passive Perception 17
Skills Perception +7
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the nabassu uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Demonic Shadows. The nabassu darkens the area around its body in a 3-meters radius. Nonmagical light can’t illuminate this area of dim light.

Devour Soul. A nabassu can eat the soul of a creature it has killed within the last hour, provided that creature is neither a construct nor an undead. The devouring requires the nabassu to be within 1.5 meters of the corpse for at least 10 minutes, after which it gains a number of Health Dice (d8s) equal to half the creature’s number of Health Dice. Roll those dice, and increase the nabassu’s health by the numbers rolled. For every 4 Health Dice the nabassu gains in this way, its attacks deal an extra 3 (1d6) damage on a hit. The nabassu retains these benefits for 6 days. A creature devoured by a nabassu can be restored to life only by a wish spell.

Magic Resistance. The nabassu has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nabassu’s weapon attacks are magical.

Actions

Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.

Claws. Melee Weapon Attack: +11 to hit, reach 1.5 m. Hit: 17 (2d10 + 6) slashing damage.

Bite. Melee Weapon Attack: +11 to hit, reach 1.5 m. Hit: 32 (4d12 + 6) piercing damage.

Soul-Stealing Gaze. The nabassu targets one creature it can see within 9 meters of it. If the target can see the nabassu and isn’t a construct or an undead, it must succeed on a DC 16 Will saving throw or reduce its maximum health by 13 (2d12) damage and give the nabassu an equal amount of temporary health. This reduction lasts until the target finishes a short or long rest. The target dies if its maximum health is reduced to 0, and if the target is a humanoid, it immediately rises as a ghoul under the nabassu’s control.

Swamp, Underdark, Urbanmtof