Kryx RPGThemesMonsters

Mummy

Medium undead
Challenge
3 (700 XP)

STR
3
DEX
−1
CON
2
INT
−2
WIS
0
CHA
1

58
9d8+18
11
Soak
1
Fort
+2
Ref
+1
Will
+2
Defense note natural armor
Damage vulnerabilities fire
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities necrotic, poison
Condition immunities charmed, exhausted, frightened, paralyzed, poisoned

Speed 6 m.
Senses darkvision 18 m.
Languages the languages it knew in life

Dashing Strike. If the mummy uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Actions

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +5 to hit, reach 1.5 m. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 12 Fortitude saving throw or be cursed with mummy rot. The cursed target can’t regain health, and its maximum health decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s maximum health to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy targets one creature it can see within 18 meters of it. If the target can see the mummy, it must succeed on a DC 11 Will saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.

Desertsrd