Kryx RPGThemesMonsters

Mud Mephit

Small elemental
Challenge
¼ (50 XP)

STR
−1
DEX
1
CON
1
INT
−1
WIS
0
CHA
−2

27
6d6+6
11
Fort
+1
Ref
+0
Will
+0
Damage immunities poison
Condition immunities poisoned

Speed 6 m., fly 6 m., swim 6 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +1, Stealth +3
Languages Aquan, Terran

Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 1.5 meters of it must succeed on a DC 11 Reflex saving throw or be restrained until the end of the creature’s next turn.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary mound of mud.

Spellcasting. The mud mephit is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 8, +0 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): earthen hide, ferrous growth, magic stone, mold earth, stonefist

1 mana: animate earth, avalanche, earth tremor, earthbind, earthen bulwark, fissures, rock armor

Actions

Fists. Melee Weapon Attack: +3 to hit, reach 1.5 m., one creature. Hit: 4 (1d6 + 1) bludgeoning damage.

Variant: Summon Mephits (1/long rest). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 18 meters of its summoner, acts as an ally of its summoner, and can’t summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Swampmm