Kryx RPGThemesMonsters


Huge fiend (demon)
21 (33,000 XP)


Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities poison
Condition immunities blinded, charmed, deafened, frightened, poisoned, stunned

Speed 12 m.
Senses truesight 35 m., passive Perception 27
Skills Perception +17
Languages Abyssal, telepathy 35 m.

Dashing Strike. If the molydeus uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The molydeus’s innate spellcasting ability is Charisma (spell save DC 22). It can innately cast the following spells:

At will: dispel magic, distant teleport, polymorph, telekinesis

3/day: lightning bolt

Legendary Resistance (3/Day). If the molydeus fails a saving throw, it can choose to succeed instead.

Magic Resistance. The molydeus has advantage on saving throws against spells and other magical effects.

Magic Weapons. The molydeus’s weapon attacks are magical.


Multiattack. The molydeus makes three attacks: one with its weapon, one with its wolf bite, and one with its snakebite.

Demonic Weapon. Melee Weapon Attack: +16 to hit, reach 4.5 m. Hit: 20 (2d10 + 9) slashing damage. If the target has at least one head and the molydeus rolled a 20 on the attack roll, the target is decapitated and dies if it can’t survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 6d8 slashing damage from the hit.

Wolf Bite. Melee Weapon Attack: +16 to hit, reach 3 m. Hit: 16 (2d6 + 9) piercing damage.

Snakebite. Melee Weapon Attack: +16 to hit, reach 4.5 m., one creature. Hit: 12 (1d6 + 9) piercing damage, and the target must succeed on a DC 22 Fortitude saving throw or its maximum health is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target transforms into a manes if this reduces its maximum health to 0. This transformation can be ended only by a wish spell.

Variant: Summon Devil (1/long rest). As an action, the molydeus has a 50 percent chance of summoning its choice of 1d6 babaus, 1d4 chasmes, or one marilith. A summoned demon appears in an unoccupied space within 18 meters of the molydeus, acts as an ally of the molydeus, and can’t summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.

Legendary Actions

The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature’s turn. The molydeus regains spent legendary actions at the start of its turn.

Attack. The molydeus makes one attack, either with its demonic weapon or with its snakebite.

Cast a Spell. The molydeus casts one spell from its Innate Spellcasting trait.

Move. The molydeus moves without provoking opportunity attacks.