Kryx RPGThemesMonsters

Mind Flayer

Medium aberration
Challenge
7 (2,900 XP)

STR
0
DEX
1
CON
1
INT
4
WIS
3
CHA
3

71
13d8+13
15
Fort
+1
Ref
+0
Will
+7
Defense note chain hauberk

Speed 9 m.
Senses darkvision 35 m., passive Perception 16
Skills Deception +6, Insight +6, Perception +6, Persuasion +6, Psionics +8, Stealth +4
Languages Aklo, Undercommon, telepathy 35 m.

Magic Resistance. The mind flayer has advantage on saving throws against spells and other magical effects.

Spellcasting. The mind flayer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has 14 mana, a mana limit of 3, regains all expended mana when it finishes a long rest and regains half its total mana when it finishes a short rest, and knows the following spells:

At will: detect thoughts, levitate

Cantrips (at will): distract, message, mind thrust

1 mana: agonizing rebuke, call to mind, confusion, disable, ego whip, haze senses, meld mindcrystal, mind over body, mind spike, mind trap, psychic fortress, sending, sense minds, thought shield, wandering mind

2 mana: aphasia, co-opt concentration, hold creature, mind blast, mind control, modify memory, personality parasite, psychic crush, psychic reformation, synaptic static, telepathic bond

3 mana: power word stun, schism, solicit mindcrystal, symbol of insanity

1/day: plane shift (self only)

Actions

Tentacles. Melee Weapon Attack: +7 to hit, reach 1.5 m., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Will saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 1.5 m., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 health, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 18-meters cone. Each creature in that area must succeed on a DC 15 Will saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Underdarkmm