Kryx RPGThemesMonsters

Mezzoloth

Medium fiend (yugoloth)
Challenge
5 (1,800 XP)

STR
4
DEX
0
CON
3
INT
−2
WIS
0
CHA
0

75
10d8+30
18
Soak
3
Fort
+3
Ref
+2
Will
+0
Defense note natural armor
Damage resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities acid, poison
Condition immunities poisoned

Speed 12 m.
Senses blindsight 18 m., darkvision 18 m., passive Perception 13
Skills Perception +3
Languages Abyssal, Infernal, telepathy 18 m.

Dashing Strike. If the mezzoloth uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells:

2/day each: darkness, dispel magic

1/day: cloudkill

Magic Resistance. The mezzoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mezzoloth’s weapon attacks are magical.

Actions

Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident or dagger.

Claws. Melee Weapon Attack: +7 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) slashing damage.

Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 9/35 m. Hit: 8 (1d8 + 4) piercing damage, or 9 (1d10 + 4) piercing damage if used with two hands to make a melee attack.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 1.5 m. or range 4.5/18 m. Hit: 6 (1d4 + 4) piercing damage.

Teleport. The mezzoloth magically teleports, along with any equipment it is wearing or carrying, up to 18 meters to an unoccupied space it can see.

Variant: Summon Yugoloth (1/long rest). The yugoloth attempts a magical summoning.

A mezzoloth has a 30 percent chance of summoning one mezzoloth.

A summoned yugoloth appears in an unoccupied space within 18 meters of its summoner, does as it pleases, and can’t summon other yugoloths. The summoned yugoloth remains for 1 minute, until it or its summoner dies, or until its summoner takes a bonus action to dismiss it.

mm