- 2 (450 XP)
Amphibious. The merrow can breathe air and water.
Dashing Strike. If the merrow uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 9/18 m. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 6 meters toward the merrow.