Kryx RPGThemesMonsters

Merrow

Large monstrosity
Challenge
2 (450 XP)

STR
4
DEX
0
CON
2
INT
−1
WIS
0
CHA
−1

45
6d10+12
13
Soak
1
Fort
+2
Ref
+2
Will
−1
Defense note natural armor

Speed 3 m., swim 12 m.
Senses darkvision 18 m.
Languages Abyssal, Aquan

Amphibious. The merrow can breathe air and water.

Dashing Strike. If the merrow uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (2d4 + 4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 1.5 m. or range 9/18 m. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 6 meters toward the merrow.

Coastal, Underwatersrd