MerregonMedium fiend (devil)
- 4 (1,100 XP)
Dashing Strike. If the merregon uses its action to Dash, it can use a bonus action to make one melee weapon attack or shove a creature.
Devil’s Sight. Magical darkness doesn’t impede the merregon’s darkvision.
Magic Resistance. The merregon has advantage on saving throws against spells and other magical effects.
Multiattack. The merregon makes two melee attacks, or if an allied fiend of challenge rating 6 or higher is within 18 meters of it, the merregon makes three melee attacks.
Halberd. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 9 (1d10 + 4) slashing damage.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 35/185 m. Hit: 7 (1d10 + 2) piercing damage.
Loyal Bodyguard. When another fiend within 1.5 meters of the merregon is hit by an attack, the merregon causes itself to be hit instead.