Kryx RPGThemesMonsters

Medium Lightning Elemental

Medium elemental
Challenge
2 (450 XP)

STR
1
DEX
4
CON
2
INT
−3
WIS
0
CHA
0

52
8d8+16
14
Fort
+2
Ref
+2
Will
+0
Damage resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities concussion, lightning, poison
Condition immunities exhausted, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Speed 0 m., fly 18 m.
Senses darkvision 18 m., passive Perception 10
Skills Primal +2
Languages Auran

Maneuvers. The medium lightning elemental uses maneuvers (maneuver save DC 14). It has 3 stamina dice which are d8s, a dice limit of 1, regains all expended stamina dice when it finishes a long rest and regains half its total stamina dice (rounded up) when it finishes a short rest, and knows the following maneuvers:

1 stamina die: bait and switch, disorient, distract, dive attack, feint, lunge, spring attack, step of the wind

Spellcasting. The medium lightning elemental is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It has 1 mana, a mana limit of 1, regains all expended mana when it finishes a long rest and regains half its total mana (rounded up) when it finishes a short rest, and knows the following spells:

Cantrips (at will): lightning lure, shock, thunderclap

1 mana: booming weapon, galvanize, levitate, lightning bolt, lightning nova, lightning, protection from the storm, shocking weapon, thunder step, thunderwave, wrath of the storm

Storm Form. The elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 2.5 centimeters wide without squeezing.

Actions

Multiattack. The elemental makes two storm touch attacks.

Storm Touch. Melee Weapon Attack: +8 to hit, reach 1.5 m. Hit: 8 (1d8 + 4) lightning damage and the target can’t take reactions until the start of its next turn.

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